Type: Prototype Engine: GameMaker Studio + HTML5 Exporter Genre: Puzzel Strategy Game Release: 2014 Role: Programmer, Designer, Art.
A HTML5 story driven prototype game created in a few short days, where you must choose for the village and make the difference between starvation and salvation. This is even more stuff that i can blab about.A HTML5 story driven game where you must choose for the village and make the difference between starvation and salvation.
Avoid Deadly Alien Hunters
Randomisation Of Objectives Mix Up The Gameplay Each Try
Run And Avoid, Fear The Them For There Is No Fight
The game was created in a few short days as a practice prototype for an advergame to advertise a new game called the Connexus. The game was designed so players would use the phone in question to make a series of choices within the game and the player would have to connect a number of phone towers (relating back to the phone product) in order to win. To do this you must produce and balance a number of resources. The game was designed to be easy to play but difficult to master with a slow zen-like pace and pleasing 3D geometric art which I created in Blender.