The Connections
Between Us

A new HTML5 RTS/Puzzel game where you are in charge of reconnecting the three floating islands in the sky.

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Type: Prototype
Engine: GameMaker Studio + HTML5 Exporter
Genre: Puzzel Strategy Game
Release: 2014
Role: Programmer, Designer, Art.

Description:
A HTML5 story driven prototype game created in a few short days, where you must choose for the village and make the difference between starvation and salvation. This is even more stuff that i can blab about.A HTML5 story driven game where you must choose for the village and make the difference between starvation and salvation.

Features

  • Avoid Deadly Alien Hunters
  • Randomisation Of Objectives Mix Up The Gameplay Each Try
  • Run And Avoid, Fear The Them For There Is No Fight

Development

The game was created in a few short days as a practice prototype for an advergame to advertise a new game called the Connexus. The game was designed so players would use the phone in question to make a series of choices within the game and the player would have to connect a number of phone towers (relating back to the phone product) in order to win. To do this you must produce and balance a number of resources. The game was designed to be easy to play but difficult to master with a slow zen-like pace and pleasing 3D geometric art which I created in Blender.

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PUZZEL

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PC

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SOLO WORK